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PART D – KNOWLEDGE TECHNOLOGIES
INTRODUCTION
Prior to the Internet, there were many technologies that supported two-way communications. We had telephones, we had the telegraph. We were familiar with technological mediation of those kinds of conversations. Also, prior to the Internet, we had lots of technologies that supported one-way outbound, television, radio, newspapers. And, of course, we had the printing press.
So although the Internet does good things for these previous patterns of communication, they're patterns we knew from before. The last technology that had any real effect on the way people sat down and talked together was the table. There was no technological mediation for group conversations. The closest we got was the conference call, which never really worked.
We've had social software for 40 years at most, dated from the Plato Bulletin Board System and we've only had 10 years or so of widespread availability, so we're just finding out what works. We're still learning how to make these kinds of things.
Software that supports group interaction is a fundamentally unsatisfying definition in many ways, because it doesn't point to a specific class of technology. If you look at email, it obviously supports social patterns, but it can also support a broadcast pattern. If I'm a spammer, I'm going to mail things out to a million people, but they're not going to be talking to one another, and I'm not going to be talking to them. Spam is email, but it isn't social. If I'm mailing you, and you're mailing me back, we're having point-to-point and two-way conversation, but not one that creates group dynamics. So email doesn't necessarily support social or group patterns, although it can (Tiwana 2003).
Groups operate in real-time, therefore, knowledge is created, captured and shared instantaneously (Stough et al 2000).
Can the knowledge created be captured by technology?
You cannot specify in advance what the group will do, and so you can't substantiate in software everything you expect to have happen.
COLLABORATING IN CYBERSPACE
Knowledge management is concerned with collaborating, that is, the process of working jointly with others especially in an intellectual endeavour (Boyd 2003b).
Cyberspace, a term coined by the science fiction writer, William Gibson (1984), can be described as the impression of space and community formed by computers, computer networks, and their users; the virtual "world" that Internet users inhabit when they are on-line.
Groupware is technology designed to facilitate the work of groups. While traditional technologies such as the telephone technically qualify as groupware, the term is ordinarily used to refer to a specific class of technologies relying on modern computer networks (Ciborra 1996).
However, as Howard Rheingold (1993) states :
“The technology…has the potential to bring enormous
leverage to ordinary citizens at relatively little cost...But the
technology...must be used intelligently and deliberately by an informed
population.” The significance of cyberspace to those who wish to work collaboratively is that it is initially ‘formless’ and ‘forms’ can be created to suit the needs of the collaborators. There are now many groupware or social software tools available which can be customised to the needs of the users. You should take time to examine Etienne Wenger’s survey of community technologies which you will find at:
http://www.ewenger.com/tech/index.htm
Why should we use collaborative, knowledge-sharing technologies?
We use them because, they are:
And, as such, they assist the knowledge-based organisation in its development (Skyrme 1999).
LISTS & NEWSGROUPS
Lists are used to enable a group of people to keep in touch with each other easily using email. Lists allow the same message to be sent to all members at once. Messages on lists are frequently archived.
You can find existing ones by going to:
http://www.liszt.com
There are more than 100,000 worldwide.
Lists consist of two email addresses. One is the list server and this is the address you send commands to. The second email address is for sending messages to people who are subscribed to the list.
Most people on lists are ‘lurkers’. It is sometimes best just to watch and not contribute for a while until you get the ‘feel’ of the list.
You will be able to send a message to the whole list or simply to the person who sent the message. Make sure you know which is which!
There is a whole body of ‘netiquette’ governing this medium. See the ground rules at:
http://www.albion.com/netiquette/
There are four types of mailing list:
1. Unmoderated: Joining is automatic; anyone can post; instantly forwarded to all.
2. Moderated: Email the list owner before being accepted onto the list.
3. Fully Moderated: All email to the list is fully vetted before distribution.
4. Announce: Messages are sent from the list owner, which are broadcast to all list members.
The strengths of lists:
The weaknesses of list:
Newsgroups are public discussion areas, frequently distributed internationally, using the Usenet system.
The strengths of newsgroups:
The weaknesses of newsgroups:
INSTANT MESSAGING
There are five main Instant Messaging (Boyd 2003a) packages:
Internet Relay Chat http://www.mirc.com AOL Instant Messenger http://www.aol.com MSN Messenger http://messenger.msn.com/ Yahoo Messenger http://messenger.yahoo.com
The strengths of Instant Messaging are:
The weaknesses of Instant Messaging are:
VIRTUAL MEETING PLACES
A Virtual Meeting is a way of holding a discussion on an Intranet or through the Internet.
The strengths of virtual meeting places:
The weaknesses of virtual meeting places:
VIRTUAL CONFERENCING
Virtual conferencing is a form of group discussion that uses text messages stored on a computer as a communication medium. It can also include various types of real-time, or synchronous, communication, such as chat rooms, voice-based teleconferencing, or video conferencing.
Knowledgeboard (http://www.knowledgeboard.com) is a form of virtual conferencing. You may also want to take a look at:
The Meta Network: http://www.tmn.com Caucus Systems: http://www.caucus.com
The strengths of virtual conferencing:
The weaknesses of virtual conferencing:
VIDEO CONFERENCING
Video conferencing is a discussion between two or more groups of people who are in different places but can see and hear each other using electronic communications. Pictures and sound are carried by the telecommunication network and such conferences can take place across the world.
The strengths of video conferencing:
The weaknesses of video conferencing:
COMMUNITY TECHNOLOGIES
A number of organisations are moving toward the community of practice area by expanding on their basic software facilities. Some may even claim they already have all it takes. Still, the market is in an early phase, with many products focusing on one or more aspects of the whole picture. At this point, it is more productive to assume that no one is really there and that ideal systems will arise from combinations and convergence in the market as it matures.
The most common on-line facilities that communities of practice can use include:
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